We managed another Carnage game on Wednesday, this time featuring the Tyranids, Necrons, Orks and an army of Grey Knights supported by an Imperial Knight.
The Orks started things off in style, racing their Battlewagon straight at the Imperial Knight planning to crush it with their Death Rolla. The Death Rolla tears huge chunks from the Knight, leaving it on a single remaining hull point, but the Knight destroys the Battlewagon and kills several of the Lootas inside, who promptly flee.
While the Orks and Grey Knights start by tearing each other apart the Tyranids swarm towards the objective, while the Necrons play things carefully by keeping their armoured vehicles back where things are a bit safer.
The Orks, deciding they’ve caused enough damage to the Imperium for now, turn their attentions towards the objective with a hasty make-shift alliance with the Grey Knights allowing the two bruised but unbroken forces to start threatening the Tyranids and Necrons, who respond by passing each other by to counter the newly formed team.
The Orks manage to shoot down the Necron Night Scythe with a great round of shooting from the two remaining Lootas. When the Overlord, now out for revenge at the destruction of his transport, enters the board the Ork Bikers rush him and his squad of Warriors. However the Ork charge is generally underwhelming and the Necrons turn the combat into a war of attrition that lasts for the rest of the game.
Shooting from the Tyranids and Necrons severely cuts into the size of the mob of Ork Boyz, but still leaves them enough to charge the Tyranids holding the objective and chase them off. Meanwhile the Grey Knights have been methodically advancing as the Techmarine slowly repairs the Imperial Knight. The Tyranids realise that leaving the Knight to survive any longer will make it too tough to kill commit their forces to destroying it, with multiple shootings attacks bringing it back down to a single hull point before charging it with the Carnifex.
The Tyranid monster slams into the broken hull of the Knight and finally destroys it. In a last act of defiance the Knight stumbles toward the objective, crushing the Carnifex under its weight, before its reactor explodes killing two of the Tyranid Gargoyles unfortunate enough to be too close.
Undaunted the Techmarine and his bodyguard assault the Warboss and his remaining Boyz, supported by the Grey Knight Dreadnought. They clear the Orks from the objective but are themselves destroyed when the Tyranid Harpy returns allowing Termagaunts and Gargoyles to retake the objective for the Tyranids.
It was only then, after sitting out most of the game, that the Necrons arrived on the scene, showing up in strength to cut down the Tyranids on the objective and end the game with solid control of the centre of the board.
The roll for the objective only gained the Necrons 5 victory points, and without any secondary objectives it was a close thing but they still managed to take the win.
No one is surprised that the Orks fill their deployment zone
Grey Knights and a Grey Knight Knight
Bugs all over their zone too
Necrons play it safe, and stay in the vehicles
Orks immediately go for the biggest target on the board
Ramming speed for the Orks!
Tyranids swarm towards the objective
More Tyranids form a second wave
Battle damaged but alive, the Knight turns towards the Tyranids
Orks remember the objective and turn that way
Even Necron computing struggles to calculate the number of Tyranids
The swarm keeps rolling up towards the objective
Ork Bikers charge the Overlord’s squad, but fail to break them
Orks and Grey Knights seem to have put their differences aside
Necrons and Tyranids decide to deal with the combined Orks/Knight threat
Tyranids push past the objective, and threaten to destroy the Imperial Knight
The Carnifex swoops in to attack the Knight
The resulting explosion kills the Carnifex, but his work is done
Necrons, safe in their vehicles, wait for their foes to finish each other off
The Ork Bikers still struggle to work through the Necrons
The Warboss and his last few Boyz chase the Tyranids off the objective
Combat continues to go nowhere fast
Now the Grey Knights want to take the objective from the Orks
Knights kill the Orks and consolidate onto the objective
The Tyranids swoop back round to respond
Cross-posted from It Will Not Die. View original post at